There are some random item generator webapps out there, but none met my specific needs of generating items for a town. This was a minor thorn in my side in the Kingmaker campaign because the players would travel to Restov from time to time, and the wizard always wanted to know what scrolls and magic items were available. I prefer the random tables, for all of their lack of utility during play. But that, to me, make magic too easy to acquire and too commonplace. Then you have to roll for each of those items – what kind of item is it? Which specific item is it? Are there any other details that need to be rolled? And if you get a potion, wand, or scroll result, you’ll have to pick the spells yourself (although thankfully Paizo provided random spell tables for just that purpose in Ultimate Equipment).Īlternatively, you could follow the contradictory rule that there’s a 75% chance that any item is available as long as it costs less than the town’s Base Value. You’re supposed to roll for the number of minor, medium, and major items based on town size, usually with multiple d4s.
Have you ever looked at the random tables for magic items in a D&D settlement? They aren’t the sort of thing you can use at the table when the PCs unexpectedly visit a town.